![]() Late to this, but yes - observation balloons are game changers. The AI is simply really bad at wars of attrition, to the point where they will attrit and you will not lose much. Just have other units ready to defend your artillery. You can stand off at 3 hexes and pound away, and the enemy rarely is able to retaliate. Well, once you have balloons and battleships, that all changes. Dealing with enemy GDRs is not my idea of a good time. At Emperor and above my Dom games tend to end with surgical strikes (or multiple simultaneous nuke-captures) on enemy capitals rather than the full conquests you tend to see in earlier eras or lower difficulties. ++, and this is especially so at higher difficulties when you're staring down both tech parity and the AI combat bonus. They’re hard to take, especially once they acquire medieval walls, and may not be worth it. In all honesty, leaving fortified cities alone is a very valid strategy. We have resources that we consume to build things, most of which are mined from the earth, yet a mine in an area without the resource still gives production? If I got to make a Civ game, I would take the production system from Stars in Shadow and copy it straight off, because it just makes more sense.) (Sidenote: this view of production made sense in the original Civ all those years ago, but it feels out of place now. Keep an eye on these spots to keep the forest there (otherwise it can be great to clear it for more farmland and a one time production boost). Lumber mills can also be good in that everything stacks: plains (2) + hills (+1) + forest (+1) + lumber mill (at least +1, can be +3 with Steel and adjacent to a river). Any hill is at least 1, +1 if plains, +1 from Mine, +1 from Apprenticeship, +1 from Industrialization. Your production will, to a large extent, come from mines on hills. to horses and cows aside, these are late increases. Jokes about shooting stones with rockets and robots doing. Pasture is +1, and then +1 with Robotics. The trick is that most of these don’t increase a lot with tech. Some of the bonus resources also grant production, and several of the improvements. Any combination of those is obviously an increase. You can see the yields on the map with a setting in the game options somewhere, and it helps.īasically, you get one hammer for the city center, one for each plains you worked, one for each hill, and one for each forest. Probably you settled in an area with poor production but good food. Should I be aggressively buying tiles for production? Maybe I just settled in poor areas? I feel like my builder upgrades are adding food more than production. I get that I need population in order to work more tiles which leads to more production. Meanwhile my other cities, even with populations over 10, take 27 turns to make an industrial zone and 25 to make that same military unit. So what's the deal with my cities having such terrible production? My capital can finish a good military unit in 8 turns, and a wonder in 25 turns.
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